While putatively categorized as belonging to the "choose your own adventure" genre – the plot is simple: you are a computer repair man who finds himself caught in a trap and must figure out how to escape – 2120 takes a unique approach to the graphic novel, one that seems to be designed to mimic the process of writing and debugging computer code: if this then that – or maybe that – or go back and try again until it works, or doesn't. There is a feeling of not-working that permeates the pages, as the circularity of the narrative at times seems to collapse in on itself. It will not be for everyone, but it is fairly unique and some are sure to find it intriguing enough to let themselves be caught up in its 492 pages...
George Wyesol transports readers back to the early days of the internet, way back in the 1990s. This cleverly conceived 160 page graphic novel will reactivate memories (some of which may be traumatic!) of all the glitches, problems and weirdness of those early days of running computers on the internet, but by providing an tangible enemy in demons in the employ of the devil, and then positing a hero to overcome them, Wyesol may have come up with a comics catharsis for the PTSD of those days. The internet back then was so different, yet its underlying structure has remained, along with its tendency to foster and nurture solipsism. Here's a chance to revisit those not-all-that-halcyon days while being distracted by unravelling the mystery of who is behind the intterface. While this book is certainly not a book for everyone, it could be for you! Check out this heavily illustrated article that incorporates an interview with Wylesol by Daphne Milner on It's Nice That, HERE, to learn more and see whether or not this might be up your alley.