While putatively categorized as belonging to the "choose your own adventure" genre – the plot is simple: you are a computer repair man who finds himself caught in a trap and must figure out how to escape – 2120 takes a unique approach to the graphic novel, one that seems to be designed to mimic the process of writing and debugging computer code: if this then that – or maybe that – or go back and try again until it works, or doesn't. There is a feeling of not-working that permeates the pages, as the circularity of the narrative at times seems to collapse in on itself. It will not be for everyone, but it is fairly unique and some are sure to find it intriguing enough to let themselves be caught up in its 492 pages...