Joe Daly is clearly on a roll here. This volume is twice the length of the the first two in the series, and he is really stepping up his art game. Daly is now, for all intents and purposes, the face of South African comics to American readers of independent, creator-owned comics, and he is really blazing a trail here that we hope others from his homeland will follow to our shores. Anyone who has been reading C.F.'s Powr Mastrs, Johnny Ryan's Prison Pit, and/or Charles Burns's new series that began with X'ed Out would do well to take a look at Dungeon Quest, as it shares aspects with each of these and, while representing somewhat of a synthesis, can stand quite comfortably on its own in this company as a work of art and story, in terms of both quality and accomplishment. And, while drug use had been more or less implicit in the narratives of the aforementioned American series, Dungeon Quest explicitly connects its own quest driven narratives to getting high in an instructive manner. It is also more explicit – after the manner in which being stoned can enhance bodily and sensual awareness – in its depiction of (primarily, but not soley, male) sexuality and how, when it is channeled into a questing orientation, it tends toward violent resolutions, and so engages readers in a process of deconstructing this long standing driver of the vast majority of heroic fantasy narratives. Knowing that some of you will need more convincing, Fantagraphics has provided this generous 22-page PDF preview. Check it out.